Finished model in zbrush
Finalised Low poly model (Split into object 1 and object 2)
Object1 Normals
Object1 albedo
Object1 Gloss
Object1 Specular
Object2 Normals
Object2 albedo
Object2 gloss
Object2 specular
Object1 finished render in quixel
Object 2 Finished render in quixel
Both objects combined and placed in scene within Unreal engine
Final hand in screen shots within scene
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